CARRYALL
SMALL MACHINES · GAME 05
CARRY
ALL
Strawberries. Books. Laptops.
Six stages between here and home.
A small platformer about the things worth carrying. Choose a runner, gather the quota, cross the gate. Coffee machines save your checkpoint. Bosses are weather, not walls: touch the gold beacons and keep moving.
No stages cleared yet.
ARROWS / A D MOVE · SPACE / W JUMP · P PAUSE
COFFEE = CHECKPOINT · TOUCH GOLD BEACONS · NO BOSS FIGHT
THE CREW
Pick a runner.
Seven friends, one overnight climb. Each carries a small advantage. Their portraits were drawn from the crew photos and reduced to one shared pixel-art set.
THE ROUTE
Where to next?
Stages unlock in order. Replay any cleared stage for a cleaner score, all seven runners available.
PAUSED
Set it down.
The stage will wait. The strawberries will not spoil.
STAGE CLEAR
The gate opens.
A
A clean crossing.
- ITEMS
- 0 / 0
- TIME
- 0:00
- BEST
- 0
THE CLIMB STOPS
Light out.
The tower keeps what it catches. Take a breath and try the stage again.
THE WHOLE CARRY
Home,
with everything.
Six stages, two storms, and a bag full of small useful things. The tower is quiet now. The shelf is still here.
0 POINTS
ARROWS / A D MOVE · SPACE / W JUMP · P PAUSE · M SOUND