SMALL MACHINES · GAME 10
ST.
VITALIS
Seven days. Eight rooms.
One waiting room with a pulse.
Build a civic hospital from a bare floor plan. Hire doctors, nurses, technicians, radiographers and surgeons. Diagnose before you cut, protect the waiting room, and ride the Flow when the day goes right.
BUILD ROOMS · HIRE STAFF · CLICK A PLOT
FULL WORKUP OR FAST-TRACK · PULSE IS A CONSEQUENCE
P PAUSE · 1/2 SPEED · F POLICY · R RESTART · M SOUND
DAY 1 / 7 · BRIEFING
Before the doors open.
TODAY'S EVENT
OPENING DAY
The lights are on. The coffee is already cold.
Grant: +2 research.
Build what you can afford. The first patient arrives whether you are ready or not.
DAY 1 COMPLETE
Lights down.
The waiting room empties for a few hours.
TODAY'S EVENT
OPENING DAY
The lights are on.
Grant: +2 research.
- CURED
- 0
- FAILED
- 0
- WALKED / COLLAPSED
- 0
- WAGES
- 0
- OVERHEAD
- 0
- SUPPLIES
- 0
- CASH
- 0
- REPUTATION
- 50
- RESEARCH
- 0
- PEAK PULSE
- 0
THE CAMPAIGN ENDS
A clean handover.
Seven days, one waiting room.
A
- CURED
- 0
- FAILED
- 0
- WALKED / COLLAPSED
- 0
- CASH
- 0
- BEST FLOW
- 0
- BEST SCORE
- 0
The hospital is waiting.